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Cover

Course Prefix
DMA
Course Number
10
School Identifier
Course Suffix
Open Entry
No
Schools
IFA - Arts
Department
IDMA - Digital Media Arts
Subject
ARTDMA - Art: Digital Media
Program
DMA - Digital Media Arts
Course Title
Introduction to Digital Media
Short Title
Intro Digital Media
Course TOP Codes should be aligned with the program. Career Education must use an occupational TOP Code. Please check the TOP Code manual or consult with the Curriculum Specialist for assistance.
CB03 TOP Code
061400 - Digital Media
CB04 Course Credit Status
D - Credit - Degree Applicable
California Classification Code (CB11)
Y - Credit Course
Effective Implementation date of new/revised course
Fall 2016
Catalog Course Description
This course provides an overview of digital media fundamentals. Students will explore historical and contemporary approaches to digital media art using industry-standard software. Emphasis is on extensive hands-on projects to develop skills and techniques for digital imaging, illustration, and animation. Students will develop a portfolio and gain insight into current trends and career options for digital media art. Prior computer software experience is not required. C-ID: ARTS 250
Class Schedule Course Description
An overview of digital media fundamentals. Emphasis placed on extensive hands-on projects to develop skills and techniques for digital imaging, illustration, and animation. Prior software experience not required. C-ID: ARTS 250
Justification of Need
Changing topcode to be consistent with CTE.
Material Fee
0.00
Is this a cross listed course? No

Units/Hours

CB04: Credit Status
D - Credit - Degree Applicable
CB10 Course COOP Work Exp-ED
N - Is not part of a cooperative work experience education program.
This course is variable No
This course is approved for lab workload (1.0) No
If no hours per category enter zero.
Weekly Faculty Contact Hours Lecture Min
2.00
Weekly Faculty Contact Hours Lecture Max
Weekly Faculty Contact Hours Lab Min
4.00
Weekly Faculty Contact Hours Lab Max
Weekly Faculty Contact Hours Learn Ctr Min
0.00
Weekly Faculty Contact Hours Learn Ctr Max
Weekly Faculty Contact Hours Total Min
6.00
Weekly Faculty Contact Hours Total Max
CB07 Min Units
3.00
CB06 Max Units
3.00
Total Min Unit Calculation
Lecture Lab Learn Ctr Total
Weekly Faculty Contact Hours2.004.000.006.00
Total Contact Hours33.2066.400.0099.60
Lecture Hour Equivalent2.003.330.005.33
Full Time Equivalent Faculty13.3322.200.0035.53
Units2.001.000.003.00
Outside of Class Hours66.40
Total Student Learning Hours166.00
Total Max Unit Calculation
Lecture Lab Learn Ctr Total
Weekly Faculty Contact Hours0.000.000.000.00
Total Contact Hours0.000.000.000.00
Lecture Hour Equivalent0.000.000.000.00
Full Time Equivalent Faculty0.000.000.000.00
Units0.000.000.003.00
Outside of Class Hours0.00
Total Student Learning Hours0.00
Maximum Enrollment 24
Anticipated Enrollment 24
Maximum WFCH
144.000
Average WFCH
144.000
Open Entry
No
Grading Method
Letter Grade or Pass/No Pass

Repeatability

Only select YES if non-credit or a qualified KNES Course
Repeatable
No
The Functionally Identical or Fractional Courses are editable by admin only.
Functionally Identical or Fractional Courses
Repeatability Group Information
If this course is part of a Repeatability Group, click the checkbox below.
This course is part of a Repeatability Group No
Repeatability Group

Distance Education

Each mode of instruction for an existing course intended for delivery by Distance Education (DE) shall be separately reviewed and approved by the Curriculum Committee prior to being offered. DE mode of instruction includes any regularly scheduled work that replaces otherwise scheduled class (“face”) time. [per Education Code 55378]
This course is/or proposed for DE

General Education/Transfer

Degree Transfer Applicability
Proposed Transfer Types
Acceptable to CSUC, UC or Private
Explanation
UC Transferable Course
Y - UC Credit
General Education
UC Approval Date
CSU Approval Date
CSU GE Approval Date
IGETC Approval Date
Local GE Approval Date
Comparable SC/IVC Courses
Comparable Transfer Courses
Digital Media: Experience and Content
Course Number
ARTS 50
Articulation College System
4-yr Institution
UC Irvine
Digital Media Arts Toolbox
Course Number
ART 22
Articulation College System
UC
4-yr Institution
UC Santa Barbara
Concepts and Practice in Digital/New Media
Course Number
ART 20B
Articulation College System
UC
4-yr Institution
UC Santa Cruz
Course Number
Articulation College System
4-yr Institution
SC/IVC Code Yes
B3 - Breadth: Fine Arts and Foreign Languages
CSU GE Yes
TR - Transferable as an elective-does not fit GE pattern
CSU AI Areas No
IGETC No
Cal-GETC No
CID
ARTS 250
Subject
Course

Requisites

Course Requisites
Conditions of Enrollment Catalog View
 

Requisite Validation

Legacy Requisite Validation

Learning Objectives

Students participating in this class will:
Demonstrate a proficiency with digital media technology including computer hardware and software.
Demonstrate a proficiency with a digital media art workflow including concept development, research, and project production.
Apply creative and technical skills using digital imaging software including layer blending, masking and compositing, and creating textures.
Apply creative and technical skills using digital illustration software including drawing and painting, creating shapes, and working with text.
Apply creative and technical skills using digital animation software including storyboarding and keyframing.
Produce an original and creative portfolio of digital media art.
Critically analyze and evaluate digital media art.

Content

If no fields are showing on this tab, the Lecture and Lab fields on the Units/Hours tab are 0
Course Lecture Content (Use outline format)
  1. Overview of Digital Media
    1. History
    2. Terms and Vocabulary
    3. Current Trends and Applications
      1. Digital Photography
      2. Digital Video
      3. Illustration
      4. Graphic design
      5. Animation
      6. Game design
  2. Technology Basics
    1. Computer Hardware
      1. Processing
      2. Memory
      3. Servers
      4. Storage
    2. Computer Software Basics
      1. Operating Systems
      2. Cloud Computing
      3. Digital Media Software Overview
    3. Media Management
      1. File Formats
      2. File Saving and Transfer
      3. Folder Organization
      4. Navigating Directories
  3. Digital Media Software Basics
    1. Bitmap vs. Vector Software Programs
    2. Digital Imaging
      1. Software Interface and Tools Overview
      2. Resolution and File Formats
      3. Layer Basics
      4. Blending Modes
      5. Masking and Compositing
      6. Retouching
      7. Creating Tileable textures
      8. Texture Mapping
      9. Lighting
      10. Effects
      11. Output
    3. Digital Illustration
      1. Software Interface and Tools Overview
      2. Drawing and Painting Methods
      3. Creating Shapes
      4. Working with Text
      5. Output
    4. Digital Animation
      1. Software Interface and Tools Overview
      2. Storyboarding
      3. Timeline Basics
      4. Keyframing
      5. Output
  4. Professional Issues
    1. Creativity and Workflow
      1. Brainstorming Ideas and Concept Development
      2. Research
      3. Storyboarding
    2. Portfolio
      1. Preparation
      2. Output Considerations
      3. Presentation Formats
    3. Focus Areas, Careers and Current Trends
  5. Introduction
    1. Automate and Toy Design
    2. 3D Animation for Games
    3. 2D Animation for Games
    4. Game Design
    5. Modeling
    6. Graphic Design
    7. Digital Video
    8. Digital Photography
Course Lab/Activity Content
  1. Problem-solving exercises that develop skills with a Digital Media workflow including:
    1. Concept Development
    2. Research 
    3. Storyboarding
  2. Creative digital imaging problem-solving projects based on:
    1. Layering and Blending
    2. Masking and Compositing
    3. Retouching
    4. Creating Tileable Textures
    5. Texture Mappding
    6. Lighting
    7. Effects
  3. Creative digital illustration problem-solving projects based on:
    1. Drawing and Painting Methods
    2. Creating Shapes
    3. Text
  4. Creative digital animation problem-solving projects based on Keyframing
  5. Ongoing development of a Digital Media art portfolio that highlights the artistic ability of the student

Assignments

Typical Outside-of-Class Assignments
Reading Assignments
Chapters from assigned text that support and enhance lecture and lab topics. Handouts from articles regarding specific issues in contemporary digital media.
Writing Assignments
Research paper on the Digital Media Art major of choice to include research on a) local industry, b) job skills required for this field of choice, c) animation/game/film content they find interesting, d) the career they wish to pursue, e) artists they find interesting in this field and an attempt to contact them.
Oral Assignments
Portfolio of original and creative digital media art. Outline/diagram the necessary workflow steps including concept development, research, and project production.
Other Assignments
Participate in class discussions and critiques.

Method of Evaluation

Legacy Methods of Evaluation

    Instructor assessments of  projects that demonstrate student's ability to apply digital imaging basics including: layer basics, blending modes, retouching, creating tileable textures, texture mapping, lighting, effects.
    Instructor assessments of projects that demonstrate student's ability to apply digital illustration basics including: drawing and painting methods; creating shapes; working with text
    Instructor assessments of projects that demonstrate student's ability to apply digital animation basics including storyboarding and keyframing.
    Research paper that demonstrate the student's ability to research the current trends and career options of digital media.
    Instructor assessments of written or oral critiques that demonstrate the student's ability to evaluate and critique digital media projects.
    Portfolio that demonstrates student's ability to use digial media technology to incorporate and apply technical skills in drawing, painting, digital imaging, illustration, and animation.
    Software lab exercises and projects that demonstrate a proficiency of digital media software for digital imaging, illustration, and animation basics.
    Outline or diagram of workflow steps demonstrating student's ability to plan and carry out a finished project.

STUDENT LEARNING OUTCOMES

The student will be able to demonstrate a technical proficiency of industry-standard motion graphics software to create professional motion graphics design projects.

Student Learning Outcomes

Required Texts

Specify Formatting Style
APA
Textbook (Minimum of 1 Required)
Recommended Yes
Condition and/or
Author(s) burrough, X.
Title Foundations of Digital Art and Design with Adobe Creative Cloud
Edition 1
City
Publisher New Riders
Year 2013
Rationale
Definitive text.
ISBN # 0321906373
Textbook Transfer Data
Manual
Periodical
Software
Other Learning Materials

Library

Resource Needs
Library electronic resources will support this class No
N/A No
I recommend we add No
Materials in the Library support this class No
Other No
Legacy Additional Resources

Attached Files

Attach any required or supporting documents here. Supported file types include Word, PDF, Excel, and other similar file types.

Attached File

Codes/Dates

Dates
School Approval
08/30/2015
Curriculum Committee Approval
10/13/2015
Board of Trustees
11/16/2015
State Approval
02/12/2016
Technical Change Date
11/16/2015
Technical Change Comment
Replaces DMA 10, 14500.00, TOP: 1030.00
Originator Chatkupt, Terry
Origination Date
2015-08-28
Implement Date
2016-01-05
Instructional Services
Effective Implementation date of new/revised course Fall 2016
Classification and Codes
Division IFA - Arts
Department IDMA - Digital Media Arts
Program DMA - Digital Media Arts
Subject DMA
Suggested Catalog ID
993168.00
The auto-generated Catalog ID can be copied from the "Suggested Catalog ID" field above and pasted here. It can then be edited as necessary by Administrative user(s) only.
Catalog Id 14500.05
CB03 TOP Code
061400 - Digital Media
CB00 Course Control Number
CCC000570696
CB04 Course Credit Status
D - Credit - Degree Applicable
CB05 Course Transfer Status
A - Transferable to both UC and CSU.
CB08 Course Basic Skill Status (PBS Status)
N - Not Basic Skills
CB09 SAM Code
C - Clearly Occupational
CB10 Course COOP Work Exp-ED
N - Is not part of a cooperative work experience education program.
CB11 California Classification Codes
Y - Credit Course
CB13 Special Class Status
N - Course is not a special class.
CB21 Course Prior to College
Y - Not applicable
CB22 Non Credit Course Category
Y - Not Applicable, Credit course
CB23 Funding Agency Category
Y - Not Applicable (funding not used to develop course)
CB24 Program Course Status
Not Program Applicable
CB25 Course General Education Status
CB26 Course Support Course Status
CB27 Course Upper Division Status
CIP Code
Soc Code
Course Accounting Method
C - Census
Material Code
Required Prereq
No
Conditions of Enrollment Catalog View
Prereq Code
Prereq Earned
DMA3 - DMA 10
Required Coreq
No
Coreq Key
Coreq Course(s)
Admin Use Only

Methods of Instruction

Method of Instruction
Methods of Instruction
L-L - Lecture/Lab Combination

ASSIST

Queue for ASSIST No
Last Request From Queue
Last Direct Request

ASSIST Preview

Prefix DMA
Course Number
10
Content
  1. Overview of Digital Media
    1. History
    2. Terms and Vocabulary
    3. Current Trends and Applications
      1. Digital Photography
      2. Digital Video
      3. Illustration
      4. Graphic design
      5. Animation
      6. Game design
  2. Technology Basics
    1. Computer Hardware
      1. Processing
      2. Memory
      3. Servers
      4. Storage
    2. Computer Software Basics
      1. Operating Systems
      2. Cloud Computing
      3. Digital Media Software Overview
    3. Media Management
      1. File Formats
      2. File Saving and Transfer
      3. Folder Organization
      4. Navigating Directories
  3. Digital Media Software Basics
    1. Bitmap vs. Vector Software Programs
    2. Digital Imaging
      1. Software Interface and Tools Overview
      2. Resolution and File Formats
      3. Layer Basics
      4. Blending Modes
      5. Masking and Compositing
      6. Retouching
      7. Creating Tileable textures
      8. Texture Mapping
      9. Lighting
      10. Effects
      11. Output
    3. Digital Illustration
      1. Software Interface and Tools Overview
      2. Drawing and Painting Methods
      3. Creating Shapes
      4. Working with Text
      5. Output
    4. Digital Animation
      1. Software Interface and Tools Overview
      2. Storyboarding
      3. Timeline Basics
      4. Keyframing
      5. Output
  4. Professional Issues
    1. Creativity and Workflow
      1. Brainstorming Ideas and Concept Development
      2. Research
      3. Storyboarding
    2. Portfolio
      1. Preparation
      2. Output Considerations
      3. Presentation Formats
    3. Focus Areas, Careers and Current Trends
  5. Introduction
    1. Automate and Toy Design
    2. 3D Animation for Games
    3. 2D Animation for Games
    4. Game Design
    5. Modeling
    6. Graphic Design
    7. Digital Video
    8. Digital Photography
Lab Content
  1. Problem-solving exercises that develop skills with a Digital Media workflow including:
    1. Concept Development
    2. Research 
    3. Storyboarding
  2. Creative digital imaging problem-solving projects based on:
    1. Layering and Blending
    2. Masking and Compositing
    3. Retouching
    4. Creating Tileable Textures
    5. Texture Mappding
    6. Lighting
    7. Effects
  3. Creative digital illustration problem-solving projects based on:
    1. Drawing and Painting Methods
    2. Creating Shapes
    3. Text
  4. Creative digital animation problem-solving projects based on Keyframing
  5. Ongoing development of a Digital Media art portfolio that highlights the artistic ability of the student
Course Description
This course provides an overview of digital media fundamentals. Students will explore historical and contemporary approaches to digital media art using industry-standard software. Emphasis is on extensive hands-on projects to develop skills and techniques for digital imaging, illustration, and animation. Students will develop a portfolio and gain insight into current trends and career options for digital media art. Prior computer software experience is not required. C-ID: ARTS 250
Is Honors
No
Lecture Hours
33.2000
Lab Hours
66.4000
Outline Approval Date
2015-10-13
Outline Effective Date
2016-01-05
Prerequisites
Corequisites
Advisories
Enrollment Limitations
Objectives
  • Demonstrate a proficiency with digital media technology including computer hardware and software.
  • Demonstrate a proficiency with a digital media art workflow including concept development, research, and project production.
  • Apply creative and technical skills using digital imaging software including layer blending, masking and compositing, and creating textures.
  • Apply creative and technical skills using digital illustration software including drawing and painting, creating shapes, and working with text.
  • Apply creative and technical skills using digital animation software including storyboarding and keyframing.
  • Produce an original and creative portfolio of digital media art.
  • Critically analyze and evaluate digital media art.
Instruction Methods
Lecture/Lab Combination
Evaluation Methods
Other Texts
Assignments
  • Reading

    Chapters from assigned text that support and enhance lecture and lab topics. Handouts from articles regarding specific issues in contemporary digital media.

  • Writing

    Research paper on the Digital Media Art major of choice to include research on a) local industry, b) job skills required for this field of choice, c) animation/game/film content they find interesting, d) the career they wish to pursue, e) artists they find interesting in this field and an attempt to contact them.

  • Oral Assignments

    Portfolio of original and creative digital media art. Outline/diagram the necessary workflow steps including concept development, research, and project production.

  • Other Assignments

    Participate in class discussions and critiques.