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DMA 10 - Introduction to Digital Media

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Cover
DMA
10
No
FA - Arts
DMA - Digital Media Arts
ARTDMA - Art: Digital Media
DMA - Digital Media Arts
Introduction to Digital Media
Intro Digital Media
061400 - Digital Media
D - Credit - Degree Applicable
Y - Credit Course
Fall 2016
This course provides an overview of digital media fundamentals. Students will explore historical and contemporary approaches to digital media art using industry-standard software. Emphasis is on extensive hands-on projects to develop skills and techniques for digital imaging, illustration, and animation. Students will develop a portfolio and gain insight into current trends and career options for digital media art. Prior computer software experience is not required. C-ID: ARTS 250
An overview of digital media fundamentals. Emphasis placed on extensive hands-on projects to develop skills and techniques for digital imaging, illustration, and animation. Prior software experience not required. C-ID: ARTS 250
Changing topcode to be consistent with CTE.
0.00
No
Units/Hours
D - Credit - Degree Applicable
N - Is not part of a cooperative work experience education program.
No
2.00
4.00
0.00
6.00
3.00
3.00
Lecture Lab Learn Ctr Total
Weekly Faculty Contact Hours2.004.000.006.00
Total Contact Hours33.2066.400.0099.60
Lecture Hour Equivalent2.003.330.005.33
Full Time Equivalent Faculty13.3322.200.0035.53
Units2.001.000.003.00
Outside of Class Hours66.40
Total Student Learning Hours166.00
Lecture Lab Learn Ctr Total
Weekly Faculty Contact Hours0.000.000.000.00
Total Contact Hours0.000.000.000.00
Lecture Hour Equivalent0.000.000.000.00
Full Time Equivalent Faculty0.000.000.000.00
Units0.000.000.003.00
Outside of Class Hours0.00
Total Student Learning Hours0.00
24
24
144.000
144.000
No
Letter Grade or Pass/No Pass
Repeatability
No
Functionally Identical or Fractional Courses
Topic Area Information
No
Distance Education
Each mode of instruction for an existing course intended for delivery by Distance Education (DE) shall be separately reviewed and approved by the Curriculum Committee prior to being offered. DE mode of instruction includes any regularly scheduled work that replaces otherwise scheduled class (“face”) time. [per Education Code 55378]
General Education/Transfer
Degree Transfer Applicability
Acceptable to CSUC, UC or Private
Y - UC Credit
General Education
Comparable SC/IVC Courses
Comparable Transfer Courses
ARTS 50
UC Irvine
ART 22
UC
UC Santa Barbara
ART 20B
UC
UC Santa Cruz
Yes
B3 - Breadth: Fine Arts and Foreign Languages
Yes
TR - Transferable as an elective-does not fit GE pattern
No
No
No
CID
Requisites
Course Requisites
Requisite Validation
Learning Objectives
Students participating in this class will:
Content
  1. Overview of Digital Media
    1. History
    2. Terms and Vocabulary
    3. Current Trends and Applications
      1. Digital Photography
      2. Digital Video
      3. Illustration
      4. Graphic design
      5. Animation
      6. Game design
  2. Technology Basics
    1. Computer Hardware
      1. Processing
      2. Memory
      3. Servers
      4. Storage
    2. Computer Software Basics
      1. Operating Systems
      2. Cloud Computing
      3. Digital Media Software Overview
    3. Media Management
      1. File Formats
      2. File Saving and Transfer
      3. Folder Organization
      4. Navigating Directories
  3. Digital Media Software Basics
    1. Bitmap vs. Vector Software Programs
    2. Digital Imaging
      1. Software Interface and Tools Overview
      2. Resolution and File Formats
      3. Layer Basics
      4. Blending Modes
      5. Masking and Compositing
      6. Retouching
      7. Creating Tileable textures
      8. Texture Mapping
      9. Lighting
      10. Effects
      11. Output
    3. Digital Illustration
      1. Software Interface and Tools Overview
      2. Drawing and Painting Methods
      3. Creating Shapes
      4. Working with Text
      5. Output
    4. Digital Animation
      1. Software Interface and Tools Overview
      2. Storyboarding
      3. Timeline Basics
      4. Keyframing
      5. Output
  4. Professional Issues
    1. Creativity and Workflow
      1. Brainstorming Ideas and Concept Development
      2. Research
      3. Storyboarding
    2. Portfolio
      1. Preparation
      2. Output Considerations
      3. Presentation Formats
    3. Focus Areas, Careers and Current Trends
  5. Introduction
    1. Automate and Toy Design
    2. 3D Animation for Games
    3. 2D Animation for Games
    4. Game Design
    5. Modeling
    6. Graphic Design
    7. Digital Video
    8. Digital Photography
  1. Problem-solving exercises that develop skills with a Digital Media workflow including:
    1. Concept Development
    2. Research 
    3. Storyboarding
  2. Creative digital imaging problem-solving projects based on:
    1. Layering and Blending
    2. Masking and Compositing
    3. Retouching
    4. Creating Tileable Textures
    5. Texture Mappding
    6. Lighting
    7. Effects
  3. Creative digital illustration problem-solving projects based on:
    1. Drawing and Painting Methods
    2. Creating Shapes
    3. Text
  4. Creative digital animation problem-solving projects based on Keyframing
  5. Ongoing development of a Digital Media art portfolio that highlights the artistic ability of the student
Assignments
Typical Outside-of-Class Assignments
Chapters from assigned text that support and enhance lecture and lab topics. Handouts from articles regarding specific issues in contemporary digital media.
Research paper on the Digital Media Art major of choice to include research on a) local industry, b) job skills required for this field of choice, c) animation/game/film content they find interesting, d) the career they wish to pursue, e) artists they find interesting in this field and an attempt to contact them.
Portfolio of original and creative digital media art. Outline/diagram the necessary workflow steps including concept development, research, and project production.
Participate in class discussions and critiques.
Method of Evaluation

    Instructor assessments of  projects that demonstrate student's ability to apply digital imaging basics including: layer basics, blending modes, retouching, creating tileable textures, texture mapping, lighting, effects.
    Instructor assessments of projects that demonstrate student's ability to apply digital illustration basics including: drawing and painting methods; creating shapes; working with text
    Instructor assessments of projects that demonstrate student's ability to apply digital animation basics including storyboarding and keyframing.
    Research paper that demonstrate the student's ability to research the current trends and career options of digital media.
    Instructor assessments of written or oral critiques that demonstrate the student's ability to evaluate and critique digital media projects.
    Portfolio that demonstrates student's ability to use digial media technology to incorporate and apply technical skills in drawing, painting, digital imaging, illustration, and animation.
    Software lab exercises and projects that demonstrate a proficiency of digital media software for digital imaging, illustration, and animation basics.
    Outline or diagram of workflow steps demonstrating student's ability to plan and carry out a finished project.

STUDENT LEARNING OUTCOMES

The student will be able to demonstrate a technical proficiency of industry-standard motion graphics software to create professional motion graphics design projects.

Student Learning Outcomes
Required Texts
APA
Textbook (Minimum of 1 Required)
Yes
and/or
burrough, X.
Foundations of Digital Art and Design with Adobe Creative Cloud
1
New Riders
2013
Definitive text.
0321906373
Manual
Periodical
Software
Other Learning Materials
Library
Resource Needs
No
No
No
No
No
Attached Files

Attach any required or supporting documents here. Supported file types include Word, PDF, Excel, and other similar file types.

Attached File
Codes/Dates
Dates
School Approval
08/30/2015
Curriculum Committee Approval
10/13/2015
Board of Trustees
11/16/2015
State Approval
02/12/2016
Technical Change Date
11/16/2015
Replaces DMA 10, 14500.00, TOP: 1030.00
Chatkupt, Terry
2015-08-28
2016-01-05
Instructional Services
Fall 2016
Classification and Codes
FA - Arts
DMA - Digital Media Arts
DMA - Digital Media Arts
DMA
993158.00
14500.05
061400 - Digital Media
CCC000570696
D - Credit - Degree Applicable
A - Transferable to both UC and CSU.
N - Not Basic Skills
C - Clearly Occupational
N - Is not part of a cooperative work experience education program.
Y - Credit Course
N - Course is not a special class.
Y - Not applicable
Y - Not Applicable, Credit course
Y - Not Applicable (funding not used to develop course)
Not Program Applicable
Soc Code
C - Census
No
DMA3 - DMA 10
No
Methods of Instruction
Method of Instruction
L-L - Lecture/Lab Combination
ASSIST
No
ASSIST Preview
DMA
10
  1. Overview of Digital Media
    1. History
    2. Terms and Vocabulary
    3. Current Trends and Applications
      1. Digital Photography
      2. Digital Video
      3. Illustration
      4. Graphic design
      5. Animation
      6. Game design
  2. Technology Basics
    1. Computer Hardware
      1. Processing
      2. Memory
      3. Servers
      4. Storage
    2. Computer Software Basics
      1. Operating Systems
      2. Cloud Computing
      3. Digital Media Software Overview
    3. Media Management
      1. File Formats
      2. File Saving and Transfer
      3. Folder Organization
      4. Navigating Directories
  3. Digital Media Software Basics
    1. Bitmap vs. Vector Software Programs
    2. Digital Imaging
      1. Software Interface and Tools Overview
      2. Resolution and File Formats
      3. Layer Basics
      4. Blending Modes
      5. Masking and Compositing
      6. Retouching
      7. Creating Tileable textures
      8. Texture Mapping
      9. Lighting
      10. Effects
      11. Output
    3. Digital Illustration
      1. Software Interface and Tools Overview
      2. Drawing and Painting Methods
      3. Creating Shapes
      4. Working with Text
      5. Output
    4. Digital Animation
      1. Software Interface and Tools Overview
      2. Storyboarding
      3. Timeline Basics
      4. Keyframing
      5. Output
  4. Professional Issues
    1. Creativity and Workflow
      1. Brainstorming Ideas and Concept Development
      2. Research
      3. Storyboarding
    2. Portfolio
      1. Preparation
      2. Output Considerations
      3. Presentation Formats
    3. Focus Areas, Careers and Current Trends
  5. Introduction
    1. Automate and Toy Design
    2. 3D Animation for Games
    3. 2D Animation for Games
    4. Game Design
    5. Modeling
    6. Graphic Design
    7. Digital Video
    8. Digital Photography
  1. Problem-solving exercises that develop skills with a Digital Media workflow including:
    1. Concept Development
    2. Research 
    3. Storyboarding
  2. Creative digital imaging problem-solving projects based on:
    1. Layering and Blending
    2. Masking and Compositing
    3. Retouching
    4. Creating Tileable Textures
    5. Texture Mappding
    6. Lighting
    7. Effects
  3. Creative digital illustration problem-solving projects based on:
    1. Drawing and Painting Methods
    2. Creating Shapes
    3. Text
  4. Creative digital animation problem-solving projects based on Keyframing
  5. Ongoing development of a Digital Media art portfolio that highlights the artistic ability of the student
This course provides an overview of digital media fundamentals. Students will explore historical and contemporary approaches to digital media art using industry-standard software. Emphasis is on extensive hands-on projects to develop skills and techniques for digital imaging, illustration, and animation. Students will develop a portfolio and gain insight into current trends and career options for digital media art. Prior computer software experience is not required. C-ID: ARTS 250
No
33.2000
66.4000
2015-10-13
2016-01-05
  • Demonstrate a proficiency with digital media technology including computer hardware and software.
  • Demonstrate a proficiency with a digital media art workflow including concept development, research, and project production.
  • Apply creative and technical skills using digital imaging software including layer blending, masking and compositing, and creating textures.
  • Apply creative and technical skills using digital illustration software including drawing and painting, creating shapes, and working with text.
  • Apply creative and technical skills using digital animation software including storyboarding and keyframing.
  • Produce an original and creative portfolio of digital media art.
  • Critically analyze and evaluate digital media art.
Lecture/Lab Combination
  • Reading

    Chapters from assigned text that support and enhance lecture and lab topics. Handouts from articles regarding specific issues in contemporary digital media.

  • Writing

    Research paper on the Digital Media Art major of choice to include research on a) local industry, b) job skills required for this field of choice, c) animation/game/film content they find interesting, d) the career they wish to pursue, e) artists they find interesting in this field and an attempt to contact them.

  • Oral Assignments

    Portfolio of original and creative digital media art. Outline/diagram the necessary workflow steps including concept development, research, and project production.

  • Other Assignments

    Participate in class discussions and critiques.