Co-Contributor(s)
Cover
Units/Hours
Repeatability
Distance Education
General Education/Transfer
Requisites
Requisite Validation
Learning Objectives
Content
- Overview of Digital Media
- History
- Terms and Vocabulary
- Current Trends and Applications
- Digital Photography
- Digital Video
- Illustration
- Graphic design
- Animation
- Game design
- Technology Basics
- Computer Hardware
- Processing
- Memory
- Servers
- Storage
- Computer Software Basics
- Operating Systems
- Cloud Computing
- Digital Media Software Overview
- Media Management
- File Formats
- File Saving and Transfer
- Folder Organization
- Navigating Directories
- Digital Media Software Basics
- Bitmap vs. Vector Software Programs
- Digital Imaging
- Software Interface and Tools Overview
- Resolution and File Formats
- Layer Basics
- Blending Modes
- Masking and Compositing
- Retouching
- Creating Tileable textures
- Texture Mapping
- Lighting
- Effects
- Output
- Digital Illustration
- Software Interface and Tools Overview
- Drawing and Painting Methods
- Creating Shapes
- Working with Text
- Output
- Digital Animation
- Software Interface and Tools Overview
- Storyboarding
- Timeline Basics
- Keyframing
- Output
- Professional Issues
- Creativity and Workflow
- Brainstorming Ideas and Concept Development
- Research
- Storyboarding
- Portfolio
- Preparation
- Output Considerations
- Presentation Formats
- Focus Areas, Careers and Current Trends
- Introduction
- Automate and Toy Design
- 3D Animation for Games
- 2D Animation for Games
- Game Design
- Modeling
- Graphic Design
- Digital Video
- Digital Photography
- Problem-solving exercises that develop skills with a Digital Media workflow including:
- Concept Development
- Research
- Storyboarding
- Creative digital imaging problem-solving projects based on:
- Layering and Blending
- Masking and Compositing
- Retouching
- Creating Tileable Textures
- Texture Mappding
- Lighting
- Effects
- Creative digital illustration problem-solving projects based on:
- Drawing and Painting Methods
- Creating Shapes
- Text
- Creative digital animation problem-solving projects based on Keyframing
- Ongoing development of a Digital Media art portfolio that highlights the artistic ability of the student
Assignments
Method of Evaluation
Instructor assessments of projects that demonstrate student's ability to apply digital imaging basics including: layer basics, blending modes, retouching, creating tileable textures, texture mapping, lighting, effects.
Instructor assessments of projects that demonstrate student's ability to apply digital illustration basics including: drawing and painting methods; creating shapes; working with text
Instructor assessments of projects that demonstrate student's ability to apply digital animation basics including storyboarding and keyframing.
Research paper that demonstrate the student's ability to research the current trends and career options of digital media.
Instructor assessments of written or oral critiques that demonstrate the student's ability to evaluate and critique digital media projects.
Portfolio that demonstrates student's ability to use digial media technology to incorporate and apply technical skills in drawing, painting, digital imaging, illustration, and animation.
Software lab exercises and projects that demonstrate a proficiency of digital media software for digital imaging, illustration, and animation basics.
Outline or diagram of workflow steps demonstrating student's ability to plan and carry out a finished project.
STUDENT LEARNING OUTCOMES
The student will be able to demonstrate a technical proficiency of industry-standard motion graphics software to create professional motion graphics design projects.
Student Learning Outcomes
Required Texts
Library
Attached Files
Attach any required or supporting documents here. Supported file types include Word, PDF, Excel, and other similar file types.
Codes/Dates
Methods of Instruction
ASSIST
ASSIST Preview
- Overview of Digital Media
- History
- Terms and Vocabulary
- Current Trends and Applications
- Digital Photography
- Digital Video
- Illustration
- Graphic design
- Animation
- Game design
- Technology Basics
- Computer Hardware
- Processing
- Memory
- Servers
- Storage
- Computer Software Basics
- Operating Systems
- Cloud Computing
- Digital Media Software Overview
- Media Management
- File Formats
- File Saving and Transfer
- Folder Organization
- Navigating Directories
- Digital Media Software Basics
- Bitmap vs. Vector Software Programs
- Digital Imaging
- Software Interface and Tools Overview
- Resolution and File Formats
- Layer Basics
- Blending Modes
- Masking and Compositing
- Retouching
- Creating Tileable textures
- Texture Mapping
- Lighting
- Effects
- Output
- Digital Illustration
- Software Interface and Tools Overview
- Drawing and Painting Methods
- Creating Shapes
- Working with Text
- Output
- Digital Animation
- Software Interface and Tools Overview
- Storyboarding
- Timeline Basics
- Keyframing
- Output
- Professional Issues
- Creativity and Workflow
- Brainstorming Ideas and Concept Development
- Research
- Storyboarding
- Portfolio
- Preparation
- Output Considerations
- Presentation Formats
- Focus Areas, Careers and Current Trends
- Introduction
- Automate and Toy Design
- 3D Animation for Games
- 2D Animation for Games
- Game Design
- Modeling
- Graphic Design
- Digital Video
- Digital Photography
- Problem-solving exercises that develop skills with a Digital Media workflow including:
- Concept Development
- Research
- Storyboarding
- Creative digital imaging problem-solving projects based on:
- Layering and Blending
- Masking and Compositing
- Retouching
- Creating Tileable Textures
- Texture Mappding
- Lighting
- Effects
- Creative digital illustration problem-solving projects based on:
- Drawing and Painting Methods
- Creating Shapes
- Text
- Creative digital animation problem-solving projects based on Keyframing
- Ongoing development of a Digital Media art portfolio that highlights the artistic ability of the student
- Demonstrate a proficiency with digital media technology including computer hardware and software.
- Demonstrate a proficiency with a digital media art workflow including concept development, research, and project production.
- Apply creative and technical skills using digital imaging software including layer blending, masking and compositing, and creating textures.
- Apply creative and technical skills using digital illustration software including drawing and painting, creating shapes, and working with text.
- Apply creative and technical skills using digital animation software including storyboarding and keyframing.
- Produce an original and creative portfolio of digital media art.
- Critically analyze and evaluate digital media art.
- Reading
Chapters from assigned text that support and enhance lecture and lab topics. Handouts from articles regarding specific issues in contemporary digital media.
- Writing
Research paper on the Digital Media Art major of choice to include research on a) local industry, b) job skills required for this field of choice, c) animation/game/film content they find interesting, d) the career they wish to pursue, e) artists they find interesting in this field and an attempt to contact them.
- Oral Assignments
Portfolio of original and creative digital media art. Outline/diagram the necessary workflow steps including concept development, research, and project production.
- Other Assignments
Participate in class discussions and critiques.
